Leonardo Furore

New to Lessonface
Composition, Film & TV Scoring, Video Game Scoring, Classical Composition
Lesson Fees
$50.00 / 45 Minutes

About

I’m a composer and orchestrator for video games and film, based in Freiburg, Germany. I’ve written music for League of Legends (Riot Games), Call of Duty: Mobile (Activision), Honor of Kings and Honor of Kings World (Tencent), PUBG (KRAFTON), Infinity Nikki (Papergames), and Where Winds Meet (NetEase), across cinematics, trailers, live events, and in-game score.

I hold an MA in Film and Game Scoring from the Film Scoring Academy of Europe, where I also attended masterclasses with Howard Shore, James Newton Howard, David Newman and Danny Elfman. I also have an MA in Audio Forensics and a BA in Guitar Performance from the University of Chichester.

I’ve been teaching composition one-to-one since 2019. I’ve prepared students for university auditions in Rome and taught film and game scoring at Jazz & Rock Schulen Freiburg. I’ve also taught game-scoring masterclasses at Liceo Musicale “A. Einstein” in Rimini and at Factory Sound in L’Aquila. I run The Media Composer Lab, a mentoring program for composers who want to work in games and visual media.

Teaching Style

My lessons follow the way music is actually made for professional games and films. We start from a brief, as you would on a real project: a scene, a gameplay situation, or a trailer, with references and a direction to follow. Then we turn it into a finished piece. Along the way, we cover composition, orchestration, MIDI programming, building convincing mockups, and preparing scores and parts for live players.

Every lesson is one-to-one and built around your level and goals. If you’re starting from scratch, we cover the foundations: harmony, writing themes, how the orchestra works, and setting up your DAW and sample libraries. If you’re already composing, we focus on sharpening your orchestration and mockups, working to a brief and to deadlines, and building a portfolio that shows who you are as a composer.

I work with real material from my own projects: score excerpts, DAW sessions, and recordings. That way you can see how professional cues are built and what changes between a virtual mockup and a live orchestra. You’ll get concrete feedback on your own music in every lesson, along with clear tasks to work on until the next one.

Lessons are in English or Italian.

Curriculum

I use my own teaching materials together with a few standard texts, chosen according to each student’s level:

  • Samuel Adler, The Study of Orchestration
  • Nikolai Rimsky-Korsakov, Principles of Orchestration
  • Fred Karlin & Rayburn Wright, On the Track
  • Winifred Phillips, A Composer’s Guide to Game Music

 

Credentials & Affiliations

  • Composer for games, 2021–present: League of Legends, Honor of Kings, Honor of Kings World, PUBG, Infinity Nikki, Where Winds Meet, Mobile Legends, CrossFire, King of Chess, Tearfallen (lead composer), Avalon: The Druids (lead composer)
  • Film & animation: Scars of War (2024), Warpigs (2024), Escape (2022, composer, orchestrator, conductor)
  • Guitar and Film/Game Scoring Teacher, Jazz & Rock Schulen Freiburg (2026)
  • Game Scoring Masterclasses, Liceo Musicale “A. Einstein”, Rimini (2025)
  • Film Scoring Masterclass, Factory Sound, L’Aquila (2022)
  • Private Composition Instructor, Rome (2019–2024)
  • Founder, The Media Composer Lab
  • MA in Film and Game Scoring, Film Scoring Academy of Europe (2022)
  • MA in Audio Forensics, EuroFormation (2024)
  • BA in Guitar Performance, University of Chichester (2019)